Consider the costs of extrinsic rewards in your games, and the long term health of the industry. Creativity, interest, curiosity, enjoyment, learning memory, conceptual understanding, and upstanding behavior are fueled by intrinsic motivation. Extrinsic rewards improperly implemented can knock these off like a koopa shell sliding through a line of … Continue reading
Yearly Archives: 2013
A Game with Purpose
I thought it would be beneficial to write down how and why we are making a meaningful game. There are many ways to make a game worth playing, I do not purpose to say this is the only way, nor does every game need to have meaning. Still, it is … Continue reading
Why I’m Quitting my Day Job and Becoming an Independent Game Developer
When I tell people that I am quitting my job to make a video game I am most often met with questioning looks. If they are comfortable enough they might ask a cautionary question or two, their doubts apparent in tone of voice. I would like to answer all their … Continue reading