Lots of art updates this week. We have a logo We are changing the race of the characters to bring more diversity to games. I would like to add multiple race select options, but that will depend on how our kickstarter goes in May. We have reworked the colors … Continue reading
Monthly Archives: March 2014
Updated Walls
I received some great feedback from the last post. The leaves were too busy so I made the packing algorithm always place a rock or ruin in the corners. And we place leaves sparsely throughout. The grass texture is also updated in this image. I’m currently in the process of play … Continue reading
Together: Non-tile-based Reusable Art
I wanted to limit how much art I had to pay for (not creating new art for each level.) I also wanted to limit how much time I spent in the level editor. Given what was already built, I decided it would be pretty easy to grab from a bunch … Continue reading
Together – Tree Progress
Rather than tacking on a second player to a single player campaign, Together is built from the ground up to be co-operative. One player can’t do everything while the other hangs back. You have to work together and communicate. Progression of the trees and colors. Trees started out looking like … Continue reading